NTES 全部逐字稿

NetEase, Inc.(NTES)Q2 2026 法說會逐字稿

19 段

管理層發言

OperatorConference Operator

Good day, and welcome to the NetEase Second Quarter 2026 Earnings Conference Call. Today's conference is being recorded. At this time, I would like to turn the conference over to Brandi Piacente. Please go ahead.

Brandi PiacenteInvestor Relations

Thank you, operator. Please note that today's discussion will contain forward-looking statements relating to the future performance of the company and are intended to qualify for the safe harbor from liability as established by the U.S. Private Securities Litigation Reform Act. Such statements are not guarantees of future performance and are subject to certain risks and uncertainties, assumptions and other factors. Some of these risks are beyond the company's control and could cause actual results to differ materially from those mentioned in today's press release and this discussion. A general discussion of the risk factors that could affect NetEase's business and financial results is included in certain filings of the company with the Securities and Exchange Commission, including its annual report on Form 20-F and in announcements and filings on the Hong Kong Stock Exchange's website. The company does not undertake any obligation to update this forward-looking information, except as required by law.

During today's call, management will also discuss certain non-GAAP financial measures, which should not be considered in isolation or as a substitute for the financial information prepared and presented in accordance with U.S. GAAP. For a definition of non-GAAP financial measures and a reconciliation of GAAP to non-GAAP financial results, please see the second quarter 2026 earnings news release issued earlier today. As a reminder, this conference is being recorded. In addition, an investor presentation and a webcast replay of this conference call will be available on the NetEase corporate website at ir.netease.com. Joining us today on the call from NetEase's senior management are Mr. William Ding, Chief Executive Officer; Mr. Hu Zhipeng, Executive Vice President; Ms. Aileen Mo, Vice President of Finance; and Mr. Bill Pang, Vice President of Corporate Development. I will now turn the call over to Bill, who will read the prepared remarks on William's behalf. Bill?

Bill PangVice President of Corporate Development (reading prepared remarks on behalf of CEO)

Thank you, Brandi, and welcome, everyone, to today's call. Before we begin, I would like to remind everyone that all percentages are based on RMB. In the first half of 2026, we delivered healthy growth across business segments. Total revenue reached RMB 30.1 billion in the second quarter, driven by the solid performance of our games business. Our games and related value-add services generated net revenues of RMB 25 billion, reflecting the broader appeal of our portfolio in both domestic and overseas markets. The strength of our portfolio stems from our sustained focus on innovation across the full life cycle of our games from original concept and development through long-term live operations. By combining our engineering capabilities, creative design expertise and disciplined execution, we bring new ideas to life and deliver fresh experiences across genres, platforms and markets. One recent example is Sea of Remnants, released in China in July.

It showcases our ongoing emphasis on original IP and genre innovation. Built on our in-house game engine, Sea of Remnants combines a distinctive visual style with an open world ocean fantasy setting. By combining naval combat, extraction gameplay and roguelike progression, the game creates varied adventures that unfold differently each time. Across themed islands, players encounter a wide cast of characters that bring each island to life through meaningful interactions and evolving storylines. A variety of brand and content collaborations have also expanded the game's reach, extending its content ecosystem beyond the core gameplay experience. We are also preparing for the game's global rollout and look forward to introducing Sea of Remnants to players worldwide. Our innovation efforts are not only limited to new launches. They extend across our established titles where we keep evolving gameplay systems, introducing new content and strengthening live operations to sustain player enthusiasm over time.

Sword of Justice launched its major anniversary update, New World, in June. The comprehensive upgrade to the open world experience improved visual quality, streamlined cultivation systems and refined the in-game economy, creating a more enjoyable experience for both returning and new players. It also introduced the Dali, a highly immersive new region to expand exploration and add greater storytelling depth. The community response was strong with active players exceeding 10 million on launch day and concurrent users reaching a two-year high, demonstrating the title's ongoing appeal. Players continue to gravitate to Identity V with a steady cadence of live service updates, including anniversary content, crossover events and new gameplay experiences. In June, the game introduced Cryptic Notes, a new PVE mode that offers a lighter experience beyond its core PVP gameplay, opening up new ways for the community to play.

This excitement carried into July with the launch of Season 44, introducing new themed costumes and events alongside the latest Paperbride crossover. This update sparked active discussions across live streaming and social media platforms, helping keep the community engaged and reinforcing the game's long-term appeal. During the second quarter, the NARAKA: BLADEPOINT franchise unified its PC and mobile ecosystems. Players can now enjoy the game's signature melee combat seamlessly across devices while strengthening connections across its broader player community. Building on the increased connectivity, NARAKA: BLADEPOINT kicked off its fifth anniversary celebration in July with a major content update that introduced new land and underwater battlefields as well as a new underwater combat system. These additions refreshed the game's core experience and drove strong player engagement across platforms.

Eggy Party further solidified its position as China's leading party game destination. It reached a new milestone with 700 million registered users and monthly active users remained steadily above 100 million. In June, the game celebrated its fourth anniversary, bringing another wave of player activity, supported by diverse gameplay, a vibrant UGC ecosystem and a rich slate of live operations. This strong momentum continued into the summer with Eggy Party remaining among the top ranked titles on both China's iOS top download and grossing charts and peaking at #3 on the top grossing chart. Peak daily active users also reached a multiyear high for the summer period. UGC remains one of Eggy Party's defining strengths — over the past year, the ecosystem has continued to thrive, supported by more powerful creation tools and a growing base of engaged creators. Total creator rewards reached a new milestone of RMB 200 million to date, reflecting both the vitality of this creator community and strong player demand for diverse user-generated content.

Recent upgrades to the editor, including integration with multiple AI models, have also made it easier for creators to learn, create and program. Together, these efforts expand what players can create and support Eggy Party's evolution from a stand-alone party game into a broader content platform. Our flagship MMORPG, Fantasy Westward Journey Online, continues to evolve across both its classic and unlimited servers. During the summer, its new expansion pack and Dunhuang content further engaged players, underscoring its timely popularity and healthy community. Meanwhile, Fantasy Westward Journey Mobile carried its record-setting momentum into the second quarter, supported by refinements to the in-game economy and ongoing gameplay iterations. During the quarter, the game introduced a new equipment progression system and an extraction gameplay mode. These additions created fresh progression paths and greater strategic depth, gaining real traction with players.

In July, the summer Treasure Pavilion offered a wider selection of costumes and items tailored to players' preferences, driving robust commercial performance. The launch of the Origin server helped the Westward Journey Return build strong momentum in the second quarter. By preserving the iconic appeal of the Westward Journey franchise while introducing a portrait mode interface and more relaxed gameplay, the Origin server delivers a more accessible experience that players can enjoy anytime and anywhere, contributing to the title's strong performance in Q2. Infinite Borders further reinforced its leading position in the SLG genre through new innovative gameplay and initiatives designed to address community needs. New features such as EC Border Q, a social deduction game mode, were well received by players, while its collaboration with Minecraft China helped the game reach a broader and younger audience.

The launch of the highly anticipated special servers together with a series of pre-anniversary events ahead of its 11th anniversary generated renewed excitement across the community, demonstrating the title's enduring appeal and continued relevance in the strategy game market. Alongside our success in the domestic market, we made additional steady progress in broadening our global reach. Where Winds Meet has demonstrated a healthy growth trajectory since its global launch last year. The player base continued to grow in the second quarter with positive reviews on Steam staying above 87%. In June, we brought this immersive open world action RPG to even more players worldwide with the successful launch on Xbox. The game also repeatedly ranked among the top 3 titles on Steam's global top-seller chart following major content updates. This underscores the long-term potential of content-driven games and highlights our proven capabilities in delivering high-quality content and live operations.

In the domestic market, Where Winds Meet also expanded its player community in the quarter with major new region additions, including Qingchuan and Hangzhou. The Hangzhou expansion proved particularly popular and pushed the game to the #3 spot on China's iOS top grossing chart. This update brought distinctive local culture, fresh narrative and immersive exploration, driving year-over-year growth in quarterly revenue and achieving record high monthly active users. Marvel Rivals continued to build on its global success through a steady stream of seasonal content, live service updates and community initiatives. In June, the game introduced a refreshed 18 versus 18 mode setting K'un-Lun Arena, alongside new heroes, maps and events that broaden gameplay variety. The Rivals summer festival added further momentum with a wide selection of themed costumes for fan favorite characters, helping push the game to #2 on the global top seller chart and #1 in multiple regions, including the United States.

Most recently, the franchise extended its reach beyond the screen through real-world touch points across major fan events. At San Diego Comic-Con in late July, Marvel Rivals generated even more excitement among players with new announcements and interactive fan activities. The new season finals was later held in Los Angeles, attracting top players and fans while reinforcing the title's competitive ecosystem and long-term live service foundation. As we continue to grow our existing portfolio, we're also advancing the development of new titles and exploring fresh ideas across diverse genres, gameplay experiences and markets. Ananta is progressing steadily towards launch as a free-to-play urban open world RPG — the game invites players to experience a vibrant modern city through a variety of characters, lifestyles and activities, providing a high degree of freedom in exploration and interaction.

With strong anticipation from the player community, we will continue to share more updates as development progresses. Blood Message made a strong impression at the Summer Game Fest, where overseas audiences responded positively to the latest gameplay footage. The trailer has since generated around 40 million views globally with players praising its visual fidelity, distinctive storytelling and thematic combat. Our commitment to innovation and long-term operating capabilities also created value for our partner titles. Blizzard titles performed well in China during the quarter, supported by localized operations and a steady stream of updates. World of Warcraft and Hearthstone continue to engage their long-standing communities in China, backed by consistent updates and initiatives tailored to the local market. Overwatch celebrated its 10th anniversary during the quarter with special content, rewards and activities that revitalized players and drove a significant increase in active users.

Diablo IV further expanded its presence in China through exclusive localized content, localized events and newly introduced Chinese mythology skins, driving solid growth in both active users and player retention during the second quarter. Together, these achievements reflect the breadth and strength of our portfolio from new releases to essential titles across China and global markets through both our own IP and partner collaborations. We aim to keep our games relevant and engaging through new ideas, ongoing content updates and disciplined live operations while responding to evolving player expectations. This innovative mindset will continue to guide us as we build stronger communities and create even more compelling experiences for players worldwide. Turning to our other businesses. Youdao further advanced its AI-native strategy and deepened AI-driven innovation across its ecosystem. In the second quarter, Youdao launched its latest large language model Confucius 4 with substantially enhanced capabilities.

The new model delivered stronger performance in visual math and physics reasoning, particularly on complex diagrams at lower inference cost. Youdao also upgraded its translation model with an efficient acceleration mechanism, increasing inference speed by approximately 80%. Beyond large language models, it further advanced its AI agent capabilities towards autonomous execution of complex real-world tasks, demonstrating stronger capabilities beyond simple Q&A interactions. The Learning Services segment continued its healthy development, driven by the strong performance of Youdao. Popular features, including AI-powered English essay grading, AI recommendations and AI-based college admission advisers, continue to enhance user satisfaction and drive higher user retention. Within the segment, AI-driven subscriptions also maintained strong momentum. The advertising efficiency in Youdao's online marketing services also continued to improve.

We recently launched a second-generation AI ad placement optimizer, further enhancing the user experience and advertising efficiency with more streamlined and automated features. While capturing emerging opportunities in areas such as AI application and short-form dramas, Youdao also made steady progress in client acquisition and retention. The smart devices segment sustained its focus on product innovation with the Youdao Victory Pen maintaining a strong market position. In June, we launched the Youdao Dictionary Pen X8, featuring an expanded library of 80 million words and photo-based tutoring across a broad range of subjects. During the 618 Shopping Festival, Youdao Dictionary Pen ranked #1 in sales on JD.com and Tmall within this category for the seventh consecutive year. Looking ahead, Youdao will continue to execute its AI-native strategy across learning and advertising scenarios. For NetEase Cloud Music, we further developed its music-centric ecosystem in the first half of 2026, prioritizing exceptional user experiences, distinctive content and a vibrant music community to support healthy and steady growth.

Enhancements to user experience and strong brand perception continue to drive higher user engagement and expansion of the daily active user base. Our DAU versus MAU ratio remained above 30% in the first half of 2026, increasing both year-over-year and sequentially. The average daily mobile music listening time also rose steadily with penetration rates of community content consumption and interactions improving notably. In particular, retention and renewal rates across our expanded membership base increased both year-over-year and sequentially, reflecting stronger user loyalty and deeper connection to the platform. We also enriched our comprehensive and distinctive content library by expanding copyrighted music and promoting original music. Earlier this year, we renewed partnerships with major labels such as Universal Music Group as well as added new content and Chinese labels, OSPs and variety show music, while enhancing our signature genres.

At the same time, we continue to promote original Chinese music with our recent in-house releases such as December 31, gaining widespread acclaim. From a product perspective, we remain focused on user needs, advancing innovation across music discovery and consumption experiences while galvanizing our community by making music exploration more intuitive and engaging on the platform. We also launched innovative functions such as AI-inspired playlists to address users' diverse music discovery preferences. Subscription-based membership grew as well, improving our music-oriented monetization. We further refined membership benefits built around content, features, personalization privileges and office-related offerings, all of which enhance the platform's overall value proposition and support ongoing membership growth. Turning to Yanxuan. Yanxuan once again secured leading positions on e-commerce platforms across its key categories in the second quarter.

New products in pet food, home scent and home goods categories performed well, generating healthy growth. Notably, the freshly steamed pet food series, which we launched last year with our differentiated steaming technology and fresh meat recipes, continue to deliver solid sales while earning recognition from leading industry organizations. In closing, across the NetEase family of businesses, we remain committed to innovation and staying at the forefront of technology. By integrating leading technologies into every stage of product development and operation, we create compelling user experiences that help shape industry trends. This approach continues to support sustainable growth across our business. In our games portfolio, in particular, it enhances the appeal of both established titles and new releases, extending our success in China to broader global markets. Throughout the year, we will continue to foster an environment that empowers our developers to push creative boundaries.

As we advance our products with cutting-edge technology, we believe we are well positioned to create even more engaging experiences and enduring value for players, communities and shareholders alike. That concludes William's comments, and I will turn the call over to Aileen for more detailed discussion of our financial results. Thank you.

Aileen Bin MoVice President of Finance

Thank you, Bill. I will now provide a brief review of our 2026 interim financial results with a focus on the second quarter. Given the limited time on today's call, I will present some abbreviated financial highlights. We encourage you to read through our press release issued earlier today for further details. As a reminder, all amounts are in RMB unless otherwise stated. Our total net revenue for the first half of 2026 was RMB 60.7 billion or USD 8.9 billion, representing a 7% increase year-over-year. For the second quarter, total revenue was RMB 30.1 billion or USD 4.4 billion. During the first half, total net revenue from our games and related VAS was RMB 15.7 billion, up 8% year-over-year. In the second quarter, net revenue grew 10% to reach RMB 25 billion. Specifically, net revenue from online games was RMB 49.5 billion for the first half, up 9% year-over-year. In the second quarter, online games net revenue was RMB 24.5 billion, decreasing 2% quarter-over-quarter and increasing 10% year-over-year.

The quarter-over-quarter decrease was mainly due to a slight decline in net revenue from certain self-developed games and licensed games. The year-over-year increase was attributable to higher net revenue from self-developed games such as the Fantasy Westward Journey franchise and Where Winds Meet. Youdao's net revenue increased 4% to RMB 2.8 billion for the first half of 2026. In the second quarter, net revenue was RMB 1.5 billion, up 9% quarter-over-quarter and 3% year-over-year. The quarter-over-quarter and year-over-year increases were mainly attributable to higher net revenue from its learning services segment. NetEase Cloud Music net revenue increased 3% year-over-year to RMB 4.0 billion for the first half of 2026. In the second quarter, net revenues were RMB 2 billion, remaining broadly stable quarter-over-quarter and year-over-year. Net revenues from the innovative business and others totaled RMB 3.2 billion for the first half of 2026.

In the second quarter, net revenue was RMB 1.6 billion, up 6% quarter-over-quarter and down 4% year-over-year. The quarter-over-quarter increase was mainly attributable to higher net revenue from the e-commerce business and several other businesses within this segment. The year-over-year decrease was mainly due to a modest decline in net revenue from the e-commerce business. For the first half, our gross profit margin was 69.9%. In the second quarter, our gross profit margin increased year-over-year to 70.5% from 64.7% in the prior year period. Looking at our second quarter margin in more detail, gross profit margin was 76.1% from our games and related VAS compared with 70.2% in the same period of last year. The improvement was primarily driven by lower revenue sharing costs related to platforms. Our gross profit margin for Youdao was 48.9% compared with 43.0% in the same period of last year.

The increase was mainly driven by improved gross profit margin from its learning services segment. Gross profit margin for Cloud Music was 37.4% compared with 36.1% in the same period last year. The increase was primarily driven by lower channel fee rates, along with continued cost structure optimization. For our innovative business and others, gross profit margin was 43.4% compared with 42.3% in the second quarter of 2025. The improvement was primarily driven by the higher contribution from higher-margin business within this segment. Total operating expenses for the second quarter were RMB 9.1 billion, representing 30% of our total net revenue. Taking a closer look at our expense composition, our selling and marketing expenses accounted for 12.2% of total net revenue in the second quarter compared with 12.8% in the same period of last year, remaining generally stable year-over-year. For the first half, the ratio was 11.7%, remaining broadly in line with the same period last year.

Our G&A expenses accounted for 2.7% of total net revenues in the second quarter compared with 3.8% in the same period of last year. For the first half, the ratio was 2.4% compared with 3.5% in the same period of last year. Our R&D expenses remained stable at 15.4% of total net revenues in the second quarter compared with 15.6% in the same period of last year, reflecting our consistent investment in innovation and content development. For the first half, the ratio was 15.0%, remaining broadly in line with the same period of last year. The effective tax rate was 21.7% for the first half and 25.5% for the second quarter. As a reminder, the effective tax rate is presented on an accrual basis and the tax credit vary across each of our entities at different time periods depending on applicable policies and our operations. Our non-GAAP net income attributable to shareholders for the second quarter totaled RMB 7.7 billion or USD 1.1 billion, with the year-over-year decline primarily attributable to investment losses.

Non-GAAP basic earnings per ADS for the quarter was USD 1.78 or USD 0.36 per share. For the first half, non-GAAP net income attributable to shareholders was down 8% year-over-year to RMB 19 billion or USD 2.8 billion, which is USD 4.38 per ADS or USD 0.88 per share. Additionally, our cash position remains strong. As of June 30, 2026, our total net cash position was RMB 167.5 billion compared with RMB 163.5 billion at the end of 2025. In accordance with our dividend policy, we are pleased to report that our Board of Directors has approved a dividend of USD 0.096 per share or USD 0.48 per ADS for the second quarter. Lastly, under our current USD 5 billion share repurchase program, we have repurchased approximately 24.8 million ADS as of June 30, 2026, for a total cost of approximately USD 2.3 billion. Thank you for your attention. We would now like to open the call to your questions.

分析師問答

OperatorConference Operator

The first question comes from Alicia Yap with Citigroup.

Alicia YapAnalyst, Citigroup

So can management share the latest performance and the expected outlook for the next quarter? What aspects are currently doing well? And what adjustments are planned in the future to further improve the games performance?

William DingChief Executive Officer

We did receive a lot of user feedback in the China market, including critical comments. Reviewing all the feedback, we realized that while we tried to explore a bold visual style and rogue-like gameplay for a novel open world experience, we did not sufficiently lower the learning curve for players in the early stages, which affected the initial player experience to some extent. That's feedback we have heard and taken seriously. In the meantime, our team prepared a substantial amount of high-quality content which provides the foundation for long-term operations and a sustainable player community. After this initial feedback round, along with a high cadence of content updates and experience optimizations, we have seen growing recognition from the player community of the game's core gameplay and content quality. With continued content updates and operations, the overall sentiment and satisfaction have continued to improve. Looking ahead, we'll continue to serve our core players well and keep optimizing the experience issues we heard from players. We will streamline early-stage game content to ensure the innovative gameplay is better and more widely accepted and experienced by players. We are confident in the long-term potential of this game. Thank you for your question.

OperatorConference Operator

The next question comes from Xueqing Zhang with CICC.

Xueqing ZhangAnalyst, CICC

Could management update us on the development progress of Ananta given several competing titles targeting the urban open world genre? How does the company plan to differentiate the game and stand out from the competition?

William DingChief Executive Officer

Ananta is well on track with its development as the team keeps polishing the game experience. We'll unveil the game's latest progress at Gamescom next week, so please stay tuned. In terms of competition, we believe Ananta has distinctive strengths as an urban open world experience. The strengths come from the product's unique identity, its theme and its gameplay design, which can offer players a fresh experience that stands apart from other urban open world games in the market. Ultimately, we believe that high-quality content, distinctive narrative identity, innovative gameplay and thoughtful monetization design will be key to the product's success. Thank you for your question.

OperatorConference Operator

Your next question comes from Lincoln Kong with Goldman Sachs.

Lincoln KongAnalyst, Goldman Sachs

Congrats on a very solid second quarter. Over the past one to two years, the company proactively reduced the number of new game launches to focus resources on key titles, and at the same time a new release like Marvel Rivals delivered a very strong performance. Looking ahead, with a relatively lean pipeline of new games and a higher baseline for our existing portfolio, how does the company plan to drive further business growth? What will be the primary growth driver and operating strategy moving forward?

William DingChief Executive Officer

First, for truly high-quality products, we will not hesitate to keep investing. We are committed to building premium-quality products and ensuring that new products have a clear vision and top-notch quality. Second, with the help of AI capabilities, which we believe act as an amplifier, we can expedite development speed and leverage AI to improve the user experience in our games. We are confident that with AI tools we can build more high-quality products than many peers in the industry, providing superior experiences to our players. That's our view and strategy moving forward. Thank you for your question.

OperatorConference Operator

Your next question comes from Ritchie Sun with HSBC.

Ritchie SunAnalyst, HSBC

So recently, two games are undergoing testing: Beneath The Mist and Tamas: Shadowveil. How does management view the monetization potential of these two games? And when can these games be launched?

William DingChief Executive Officer

Both of the products you mentioned are still undergoing intensive refinement. One of them is approaching a stage that we believe will satisfy users' demands and we will release it when ready. As the game developer, we believe player experience is the key to everything. Delivering an excellent experience is the foundation of achieving commercial success. Thank you for your question.

OperatorConference Operator

And that concludes the question-and-answer session. I would like to turn the conference back over to Brandi Piacente for any additional or closing comments. Brandi, please go ahead with your closing comments.

Brandi PiacenteInvestor Relations

Thank you. Sorry for that. Thank you once again for joining us today. If you have any further questions, please feel free to contact us. Thank you again.

OperatorConference Operator

This concludes the conference. You may disconnect your line. Thank you.

逐字稿來自第三方供應商(Alpha Vantage),非本平台第一手解析;講者職稱依原始資料呈現,未經正規化。